View volumes are used for:
![]() An orthographic view volume: ![]() Clipping operations could be carried out directly based upon the view volumes defined, but is simpler using a canonical view volume. The coordinate system is referred to as the normalized device coordinate system or NDCS. OpenGL Canonical View Volume![]() The transformation from VCS to NDCS can be conveniently viewed as part of the projection transformation, as we shall see shortly. Viewport Transformation
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