Graphics & Media Lab. >> Курсы >> Курс Ю.М.Баяковского 1999

Animation

  • movement within scene, movement of camera over time
  • much work!
  • interactive vs non-interactive 
    • flight simulation, games 
    • film and video 
    • scientific and industrial simulations 
  • tools for the artist
  • character animation
  • humans vs animals and robots
  • subjective realism
  • facial animation
Double Buffering
How to avoid flicker?

Keyframing
  • from traditional animation
  • cubic splines 
    • parameters vs time

    • curved path through space 
    • arc-length reparameterization, velocity curves


  • direct specification of keyframes
  • flexible but time consuming
Inverse Kinematics
  • articulated figures
  • animator controls `end effectors'
  • IK adjusts intermediate joint angles as necessary
Motion Capture
  • capture movement of real actors
  • playback on CG character using IK
  • technology: set of 6 DOF sensors
  • problem: editing the motion after recording
Dynamics 
  • simulation
  • laws of physics: F = ma
  • solve for a, update position, display, repeat
  • particle systems, bouncing balls
  • swinging chains and ropes, falling objects
  • control problem for humans and animals

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