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physics-based illumination
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origins: heat transfer and illumination engineering
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diffuse reflection
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results are view independent
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object-space algorithm
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infinite reflections: energy balance
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soft shadows, colour bleeding, dark corners
Definitions
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flux
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energy per unit time (W)
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radiosity, B
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exiting flux density (W/m^2)
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E
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exiting flux density for lightt sources
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reflectivity, R
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fraction of incoming light which is reflected (unitless)
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form factor, Fij
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fraction of energy leaving Ai and arriving at Aj,
determined by geometry of polygons i and j
Energy balance
Matrix form of radiosity system
Problems
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matrix is O(n^2)
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form-factor computation costly
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computing visibility costly
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reconstruction of continuous image from constant radiosity patches
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curved surfaces?
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sharp shadows?
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refraction, translucency, specularity?
Partial Solutions
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use iterative methods
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compute form-factors on-demand
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progressive refinement: shoot from brightest emitters first
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create and use hierarchy
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use non-constant basis functions
hybrid radiosity / ray-tracing techniques
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