Graphics & Media Lab. >> Курсы >> Курс Ю.М.Баяковского 1999

Global Illumination

  • physics-based illumination 
  • origins: heat transfer and illumination engineering 
  • diffuse reflection 
    • results are view independent 
    • object-space algorithm 
  • infinite reflections: energy balance 
  • soft shadows, colour bleeding, dark corners 
Definitions
flux 
energy per unit time (W)

 
radiosity, B
exiting flux density (W/m^2) 

 
exiting flux density for lightt sources 

 
reflectivity, R
fraction of incoming light which is reflected (unitless)

 
form factor, Fij
fraction of energy leaving Ai and arriving at Aj,

determined by geometry of polygons i and j 

Energy balance 
Matrix form of radiosity system 
Problems
  • matrix is O(n^2) 
  • form-factor computation costly 
  • computing visibility costly 
  • reconstruction of continuous image from constant radiosity patches
  • curved surfaces? 
  • sharp shadows? 
  • refraction, translucency, specularity? 
Partial Solutions
  • use iterative methods 
    • compute form-factors on-demand 
    • progressive refinement: shoot from brightest emitters first 
  • create and use hierarchy 
  • use non-constant basis functions 

  • hybrid radiosity / ray-tracing techniques 

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