Graphics & Media Lab. >> Курсы >> Курс Ю.М.Баяковского 1999

Texture Mapping

 
  • efficient way to add surface detail
  • pastes an elastic photograph onto a surface
  • used to modify colour, normals, ...
  • requires prefiltering
Coordinate Systems
Shape of Filter Kernel 
Fast Convolution for Texture Maps
  • usually box filter
  • quickly sum texels within filter kernel (preferably constant time)
  • summed-area tables
  • MIP maps
Bump Mapping
  • creates impression of small surface features
  • wrinkles, dimples, etc. -- orange peel
  • perturbs surface normal, affecting local illumination
  • silhouette edges don't have bumps, no shadows from bumps
Volumetric Textures
  • wood, marble
  • colour = f(x,y,z)

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