Graphics & Media Lab. >> Курсы >> Курс Ю.М.Баяковского 1999

Coordinate Systems in the Graphics Pipeline

OCS - object coordinate system 
WCS - world coordinate system 
VCS - viewing coordinate system 
CCS - clipping coordinate system 
NDCS - normalized device coordinate system 
DCS - device coordinate system

 

OpenGL functions for setting up transformations

modelling transformation 
modelview matrix
glTranslatef() 
glRotatef() 
glScalef() 
viewing transformation 
modelview matrix
gluLookAt() 
projection transformation 
projection matrix
glFrustum() 
gluPerspective() 
glOrtho() 
gluOrtho2D() 
viewing transformation glViewport() 

 
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