Rendering
Efficient Simulation of Light Transport in Scenes With Participating Media Using Photon Maps Henrik Wann Jensen, Per H. Christensen Fast Calculation of Soft Shadow Textures Using Convolution Cyril Soler, François X. Sillion Interactive Reflections on Curved Objects Eyal Ofek, Ari Rappoport Non-Distorted Texture Mapping for Sheared Triangulated Meshes Bruno Lévy, Jean-Laurent Mallet |
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Верстка, дизайн, программирование Людмила Попова
Выпускающий редактор Дмитрий Ватолин Подготовка материала Ольга Карпенко |